My works

The Projects  I Have Been A Part Of

1

Shushi 2 Go

  • Description: Sushi 2 Go is a game project where the player endlessly runs on a conveyor belt to get as high of a score as possible. Functions I worked on Include the player's fixed movement on a dynamic array, some camera work and effects and creating virtual gravity for the player. As well as the audio and audio management systems.

  • Technologies Used: Unity Game Engine, Visual Studio, C#

TRY IT OUT THROUGH THE LINK BELLOW!!

  • Description: DaggerBound is a school project where we were tasked to create a top view RPG game. The game we created features Turn-based combat, dungeon crawling and dialog with the ability to make choices. Most notable functions I was heavily involved in was the respawning system and the Dialog System created with end user in mind, its simple to create new dialog and to call upon whenever. 
  • Technologies Used: Unity Game Engine, Visual Studio, C#


2

TRY IT OUT THROUGH THE LINK ATTACHED BELLOW!!

Daggerbound

3

Network Project

  • Description: A small school project where I successfully managed to create a working game prototype with server connection capabilities. Developed alone to test my skills this small project help me learn the ins and outs of creating a functioning network
  • Technologies Used: Unity Game Engine, Visual Studio, C#